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King of Chaos Page 33

Starknife: A set of four tapering blades resembling compass points extending from a metal ring with a handle; the holy weapon of Desna.

  Storasta: River city in the southern portion of the Worldwound, currently overrun by demons, hags, and twisted plant creatures.

  Succubus: Female demon devoted to seduction and manipulation.

  Summoner: A particular type of spellcaster who can cast a variety of spells, but focuses on the ability to call a specific creature from another plane to act as a companion.

  Taldan: Of or pertaining to Taldor; a citizen of Taldor.

  Taldane: The common trade language of Golarion's Inner Sea region.

  Taldor: A formerly glorious nation that has lost many of its holdings in recent years to neglect and decadence.

  Thassilon: Ancient empire which crumbled long ago.

  Thassilonian: Of or related to ancient Thassilon, as well as the name of its language.

  Three, The: The three spellcasters responsible for opening the original gate to the Abyss that became the Worldwound.

  Thrune: Ruling house of Cheliax, which took power and stabilized the nation by making an alliance with Hell.

  Thuvia: Desert nation on the Inner Sea, famous for the production of a magical elixir which grants immortality.

  Thuvian: Of or related to Thuvia.

  Tian Xia: Continent on the opposite side of the world from the Inner Sea region.

  Tian: Someone or something from Tian Xia, the Dragon Empires of the distant east.

  Tien: The common trade language of the Tian peoples of the Dragon Empires.

  Tines: Raised fork on which Chelish criminals are sometimes impaled. Also the name of a rude hand gesture from Cheliax, which suggests that the recipient should be impaled in such a manner.

  Torag: Stoic and serious dwarven god of the forge, protection, and strategy. Viewed by dwarves as the Father of Creation.

  Treefolk: Race of long-lived and intelligent plant creatures that resemble vaguely humanoid trees.

  Treerazer: A powerful demon that resides in the Fierani Forest.

  Tymon: City-state in the southwestern River Kingdoms.

  Undarin: City near the center of the Worldwound, inhabited by demons and cultists.

  Urgathoa: Evil goddess of gluttony, disease, and undeath.

  Ustalav: Fog-shrouded gothic nation of the Inner Sea region, with a reputation for strange beasts, ancient superstitions, and moral decay.

  Ustalavic: Of or related to the nation of Ustalav.

  Valahuv: Town of humanoids in the Worldwound that manages to survive due to the protection of a mysterious patron deity.

  Varisia: Frontier region at the northwestern edge of the Inner Sea region.

  Varisian: Of or relating to the frontier region of Varisia, or a resident of that region. Ethnic Varisians tend to organize in clans and wander in caravans, acting as tinkers, musicians, dancers, or performers.

  Venture-Captain: A rank in the Pathfinder Society above that of a standard field agent but below the Decemvirate. In charge of directing and assisting lesser agents.

  Vermleks: Worm-demons that inhabit corpses and move them around like puppets.

  Vescavors: Small flying demons that are mostly wings and jaws, and whose chatter can drive people mad.

  Wardstone: Magically imbued obelisks that line the Worldwound's border and help hold back the tide of demons.

  Westcrown: Former capital of Cheliax, now overrun with shadow beasts and despair.

  Whispering Tyrant: Incredibly powerful lich who terrorized Avistan for hundreds of years before being sealed beneath his fortress of Gallowspire a millennium ago.

  Wight: An undead humanoid creature brought back to a semblance of life through necromancy, a violent death, or an extremely malevolent personality.

  Wiscrani: Someone from Westcrown.

  Witch: Spellcaster who draws magic from a pact made with an otherworldly power, using a familiar as a conduit.

  Witchbole: Twisted tree-fortress of the demon Treerazer.

  Wizard: Someone who casts spells through careful study and rigorous scientific methods rather than faith or innate talent, recording the necessary incantations in a spellbook.

  Worldwound: Constantly expanding region overrun by demons a century ago. Held at bay by the efforts of the Mendevian crusaders. Refers to both the central rift to the Abyss at the region's heart and the greater territory currently held by demons (formerly the nation of Sarkoris),

  Yath: Strange demonic tower-entity which recently arose in the Worldwound and was then destroyed by adventurers. For more information, see the Pathfinder Tales novel The Worldwound Gambit.

  Zura: Demon lord of vampires, cannibalism, and blood.

  Acknowledgments

  For a thousand keen questions, suggestions, and encouragement on the manuscript for this novel, I am grateful to Clint Barkley, Jesse Benner, Elaine Cunningham, Jaym Gates, John D Halpin, Chris A. Jackson, Jen LaFace, and Carlos Ovalle.